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Catalyst Game Labs

Battletech | Shadowrun | Eclipse Phase

Battletech Hexpack Cities and RoadsBattletech Hexpack Cities and Roads

HexPack: Cities and Roads is a flexible map system aid for the BattleTech game system. Designed for use in conjunction with other pre-printed mapsheets (such as those from the Introductory Box Set), the system’s flexibility allows for easy modifications to existing mapsheets, increasing the enjoyment of a given scenario as players quickly change the terrain to bring new excitement to each game they play! A booklet contains two ready-to-play scenarios, which include expanded play options such as clearing woods, buildings and additional weather conditions.

Retail Price $27.95

$22.35 (You Save $5.60)

Shadowrun 4th Edition Spy GamesShadowrun 4th Edition Spy Games

Spy Games brings Shadowrun players to the espionage-filled city of Denver, where secrets are bought and sold, and sometimes the price is paid in blood. Accessing these secrets may mean using cutting-edge surveillance gear or powerful magic, or it could mean turning back the clock and breaking out low-tech cloak-and-dagger approaches that the techheads of the world would never expect. Spy Games provides the setting information, gear statistics, and game rules players need to dive into Sixth World spycraft.

Retail Price $32.95

$26.35 (You Save $6.60)

Battletech House LiaoBattletech House Liao

Long live the Confederation!

Assailed for centuries by enemies on every side, House Liao’s Capellan Confederation faced its own oblivion time and again. Now, nearly forty years since the realm teetered on the very brink of collapse, the Confederation has returned, reclaiming the pride and unity lost when the armies of Steiner and Davion rolled across their worlds to shatter them. Led by the crafty and charismatic Sun-Tzu Liao, and embracing the spirit of Xin Sheng—rebirth—House Liao once again has become a political and military power to be reckoned with, defying those who would see them fail, and deadly to all who oppose them.

Retail Price $38.95

$31.15 (You Save $7.80)

Shadowrun 4th Edition Fistful of CredsticksShadowrun 4th Edition
Fistful of Credsticks

Fame, Fortune, and Felonies

Nothing’s as simple as it seems—any runner knows that. So what seems like a simple job guarding some precious cargo on the set of a trideo shoot is bound to get complicated. And it does—but are you ready to travel the full length the long, twisted road ahead?

A Fistful of Credsticks begins a new series of adventures centered on the machinations of the Horizon Corporation. Runners will learn more about the dark side of Horizon, leading to future developments that could change the shape of the entire corporation. Runners that see this adventure to the finish will encounter trideo makers, music celebrities, showbiz leeches, some gang members bent on fame, and a very peculiar corporate experiment

Retail Price $16.95

$13.55 (You Save $3.40)

Shadowrun 4th Edition AttitudeShadowrun 4th Edition
Attitude

Eat 'Em Up, Spit 'Em Out!

They can have their offices, their paychecks, their 2.2 kids and their robot-trimmed lawns. Screw ‘em. They trudge through life, doing what other people tell them to do, never having an original thought, burying themselves so deep down inside they might never come out.

You’re not them. The world’s not giving you anything, so you’re going to take what you can get. You’re on the streets, on your own. Maybe you’re helping an orxploitation band shoot to the top, maybe you’re climbing up the street brawl ladder, or maybe you’re getting famous just for being you. Whatever you do, you’ll do it your way, because dying always beats selling out.

Retail Price $31.95

$25.55 (You Save $6.40)

Battletech Technical Readout 3058Battletech Technical Readout 3058

In the 3050s, the discoveries of long-buried Star League records led to a plethora of new cutting-edge BattleMech and vehicle designs by the end of that decade, resurrected from the blueprints of design firms centuries old and thought lost to antiquity. Ten years later, these designs have moved from novelty to workhorse, as the Inner Sphere once more finds itself at war!

Fully updated to circa 3070, BattleTech Technical Readout: 3058 Upgrade launches these designs into the Jihad time frame, including notable MechWarriors/crews, as well as new variants. Additionally, a battle armor section has been included, providing full BattleTech stats, and updating the histories for these twenty venerable designs

Retail Price $32.95

$26.35 (You Save $6.60)

Battletech Introductory Box Set

Battletech Introductory Box Set

Strap yourself into the ultimate suit of armor: the BattleMech. Thirty feet tall and weighing up to a hundred tons, this humanoid engine of destruction is a walking arsenal with enough firepower to level a city block. The BattleTech game system takes you into the world of the 31st Century, where war has become a way of life. You are a MechWarrior. You are in command of the most powerful machine on the battlefield, and hold the fate of empires in your hand!

Retail Price $54.95

$44.95 (You Save $11.00)

Battletech Record Sheets 3050 UpgradeBattletech Record Sheets 3050 Upgrade

Record Sheets: 3050 Upgrade contains more than 85 pre-printed ’Mech record sheets that will have players firing autocannons, missiles and PPCs at each other in no time. More than a dozen vehicle sheets bring the excitement of combined-arms game play to any table top. Two ready-to-play scenarios focus on the highlights of this volume, while an extensive Rules Addendum introduces fire and artillery, providing a sneak peak of all the advanced rules options provided in Tactical Operations.

Retail Price $11.95

$9.55 (You Save $2.40)

Shadowrun 4th Edition Darkest Hour Dawn of the ArtifactsShadowrun 4th Edition
Darkest Hour Dawn of the Artifacts

Darkest Hour is the third chapter of the Dawn of the Artifacts storyline. This continuing storyline explores the secret history of Shadowrun, and offers clues to the true mastermind behind the hunt for the artifacts

Retail Price $15.95

$12.75 (You Save $3.20)

Battletech Era Report 3052Battletech Era Report 3052

Era Report: 3052 describes the state of the Inner Sphere and the Clans at a pivotal period in BattleTech history: the early years of the Clan Invasion. Presented as a general overview of the period, rather than a focused report on a single conflict, this book includes descriptions of every major Inner Sphere and Clan faction. Notable personalities, military forces, and an overview of the technological capabilities of the Inner Sphere and Clan powers of this critical era in history are also provided, along with special advanced-level rules for campaigns set in this era, whether played using the Total Warfare core rules or those found in A Time of War: The BattleTech RPG.

Retail Price $25.95

$20.75 (You Save $5.20)

Shadowrun 4th Edition War!Shadowrun 4th Edition War!

The diplomats have failed. The tensions have only grown worse. Each side has pushed the other too far, so there’s nothing left to do but fight. At the border of Aztlan and Amazonia, war has broken out. The streets of Bogotá are being pummeled, mercenaries are being hired and killed in approximately equal numbers, and blood is being spilled in dark rooms to give strength to mages on the battlefield. Most importantly, runners are being hired by the score.

Retail Price $31.95

$25.55 (You Save $6.40)

Classic Battletech A Time of WarClassic Battletech A Time of War

Honor. Greed. Betrayal.

It is the 31st century. Mankind has spread to the stars and spawned titanic stellar empires, each controlling hundreds of worlds across a thousand light years and beyond. Yet the sins of man have followed him from the cradle of humanity.

Choose your life in the universe: a MechWarrior piloting the thirty-foot-tall BattleMechs that turn the tide of any battle; a spy deep behind enemy lines discovering critical secrets; a merchant carrying critical supplies; a scientist unleashing the latest cutting edge technologies?

How will you become a legend?

Retail Price $59.95

$47.95 (You Save $12.00)

Battletech Jihad Hot Spots: TerraBattletech Jihad Hot Spots: Terra

For more than ten years, the Word of Blake’s Jihad has engulfed the states of the Inner Sphere and the invading Clans in chaos and fire. Reeling from attacks on all fronts, realms have fought one another while the Word’s masters built a powerful Protectorate around humanity’s home: Terra. But with the rise of a resourceful rebel leader, Devlin Stone, the collective might of the Great Houses and rival Clans have united for an all-out assault against the Protectorate—one that can only end when humanity’s home is free once again!

Retail Price $35.95

$28.75 (You Save $7.20)

Battletech Record Sheets 3085Battletech Record Sheets 3085

Record Sheets: 3085 contains 71 pre-printed ’Mech record sheets that will have players firing autocannons, missiles and PPCs at each other in no time. More than twenty vehicle and conventional infantry sheets bring the excitement of combined-arms game play to any table top. Two ready-to-play scenarios focus on the highlights of this volume, while an extensive Rules Addendum section provides a sneak peak of all the advanced rules options provided in Tactical Operations. Finally, Land-Air BattleMech Quick-Start Rules allow players to instantly field the three record sheets for these unique, Star League-era units.

Retail Price $11.95

$9.55 (You Save $2.40)

Battletech Technical Readout 3085Battletech Technical Readout 3085

BattleTech Technical Readout: 3085 gives a detailed look at the machines introduced during the waning days of the Jihad and into the founding days of Devlin Stone’s Republic of the Sphere. This book includes the latest ‘Mechs, battle armor, aerospace and vehicles as well as new late-Jihad support vehicles. In addition, this sourcebook heralds the long-awaited update of Technical Readout: Project Phoenix, featuring brand-new art and additional variants. Conventional infantry make their Technical Readout debut with fifty-six individual infantry formations from classic foot infantry to xeno-planetary soldiers. And finally, after more than twenty years of silence, Land-Air BattleMechs explode back into a Technical Readout with a look at the original four LAMs and their Star League history.

Retail Price $47.95

$38.95 (You Save $9.00)

Shadowrun 4th Edition Sixth World AlmanacShadowrun 4th Edition
Sixth World Almanac

The Sixth World Almanac is the ultimate compendium of Sixth World energy, history, and geography. With the most detailed timeline in Shadowrun’s history and write-ups of nearly forty major nations, this book immerses players and gamemasters in the Sixth World deeper than they have ever been.

Retail Price $53.95

$43.15 (You Save $10.80)

Eclipse Phase Gamemaster PackEclipse Phase Gamemaster Pack

This four-panel landscape gamemaster screen is made of sturdy cardboard stock and features all of the tables an Eclipse Phase gamemaster needs in one place for handy reference. The booklet features a complete starting adventure where a group of Firewall agents investigate a missing comrade.

Retail Price $29.95

$23.95 (You Save $6.00)

Eclipse Phase SunwardEclipse Phase Sunward

Sunward details the inner regions of the solar system, from habitats in the solar corona to transhumanity's largest population centers on Mars. Stations and plot seeds are provided for each of the inner worlds and the factions that occupy them. Background and information on the Planetary Consortium, the most powerful political and economic force in the solar system, is also provided.

Retail Price $47.95

$38.35 (You Save $9.60)

Battletech Hexpack Lakes and RiversBattletech Hexpack Lakes and Rivers

HexPack: Lakes and Rivers is a flexible map system aid for the BattleTech game system. Designed for use in conjunction with other pre-printed mapsheets (such as those from the Introductory Box Set), the system’s flexibility allows for easy modifications to existing mapsheets, increasing the enjoyment of a given scenario as players quickly change the terrain to bring new excitement to each game they play! A booklet contains two ready-to-play scenarios, which include expanded play options.

Retail Price $29.95

$23.95 (You Save $6.00)

Shadowrun 4th Edition Corporate GuideShadowrun 4th Edition Corporate Guide

The megacorporations at the heart of the Sixth World have long reach and an almost infinite number of tentacles, meaning they have many, many ways to shape the life of everyone on the planet, even runners. This much-requested product brings players up-to-date on the status of the AAA corps, helping them understand what the movers and shakers have been up to and what they'll be doing next.

Retail Price $35.95

$28.75 (You Save $7.20)

Shadowrun 4th Edition Midnight, Dawn of the ArtifactsShadowrun 4th Edition
Midnight, Dawn of the Artifacts

The Adventure Begins...

Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of this mythical age. The shadows whisper of lost lore and a secret history to the world. A privileged few have come into possession of ancient items of great power and mysterious purpose, artifacts from before recorded history. Now it’s your turn…

Soft Cover, Page Count 56, Retail Price $16.95

$13.55 (You Save $3.40)

Shadowrun 4th Edition ViceShadowrun 4th Edition Vice

Illegal is a strong word.

Vice is a sourcebook for Shadowrun, Fourth Edition. It provides a detailed look at all levels of organized crime, from the major transnational syndicates—like the Yakuza, the Triads, and the Mafia—to the smallest street gangs and specialist organizations. History, personality, and membership of these groups are provided along with suggestions on how best to use them as key players in a Shadowrun campaign. The crimes they commit, the metahumans they recruit, the law enforcement they oppose, and the shadowruns they sponsor are all in here. Whether your team of runners works in concert with the criminal underworld or tries to oppose it, Vice will offer new insights and options to your campaign.

Retail Price $33.95

$27.15 (You Save $6.80)

Shadowrun 4th Edition Running WildShadowrun 4th Edition Running Wild

Go Wild!

Running Wild is a sourcebook for Shadowrun, Fourth Edition. It presents a detailed overview of the animals, spirits, and other non-metahuman entities that dwell in the Sixth World: from mundane animals that have survived the incursions of mankind, to paranormals that have Awakened, to emergent animals that have found their own ways to embrace the Matrix, to the spirits and feral AIs that may not even acknowledge metahumanity. Game rules and mechanics are provided for these beings and their unusual abilities, but so are rules for characters to interact with, to augment, and to train the critters presented. Every living being is constantly in search of its ecological niche, Running Wild can make a campaign home to hundreds of them.

Retail Price $33.95

$27.15 (You Save $6.80)

Battletech Handbook Major Periphery StatesBattletech Handbook Major Periphery States

THE FRONTIERS OF KNOWN SPACE

Handbook: Major Periphery States collates the essential history, politics and culture of the Major Periphery States into a single volume. More than a mere sourcebook, Handbook: Major Periphery States provides rules for both BattleTech and A Time of War: The BattleTech RPG game play, including new support vehicles, creatures and more!

Retail Price $41.95

$33.55 (You Save $8.40)

Battletech Masters and Minions The StarCorps DossiersBattletech Masters and Minions
The StarCorps Dossiers

Rulers of the Universe

Masters and Minions: The StarCorps Dossiers is a sourcebook from the perspective of StarCorps Industries, compiled from dozens of sources by an army of administrators, all with an eye towards furthering StarCorps markets and interest. Masters and Minions is a complete who’s-who of the BattleTech universe, with well over a hundred personalities detailed. Short overviews of all the major and most minor factions of the Inner Sphere are also included, briefly covering such details as their most notable factories, planets and military forces.

Retail Price $51.95

$41.55 (You Save $10.40)

Eclipse Phase Core RulebookEclipse Phase Core Rulebook

Eclipse Phase is a pen & paper roleplaying game of post-apocalyptic transhuman conspiracy and horror.

An "eclipse phase" is the period between when a cell is infected by a virus and when the virus appears within the cell and transforms it. During this period, the cell does not appear to be infected, but it is.

Players take part in a cross-faction secret network dubbed Firewall that is dedicated to counteracting "existential risks" — threats to the existence of transhumanity, whether they be biowar plagues, self-replicating nanoswarms, nuclear proliferation, terrorists with WMDs, net-breaking computer attacks, rogue AIs, alien encounters, or anything else that could drive an already decimated transhumanity to extinction.

Retail Price $57.95

$46.35 (You Save $11.60)

Shadowrun 4th Edition 20th Anniversary Core RulebookShadowrun 4th Edition
20th Anniversary Core Rulebook

The year is 2072. Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You’re a shadowrunner—a deniable asset, a corporate pawn—using bleeding-edge science and magic to make your meat body and mind better-than-flesh. Stay on the edge, and you may survive another run on the mean sprawl streets. Shadowrun, Fourth Edition offers a completely new rules system that is simple, integrated, and accessible. The state-of-the-art has also been advanced, introducing a new level of augmented reality, new gear, and new magical discoveries. This full-color rulebook contains all the rules gamemasters and players need to create characters and ongoing adventures set in the popular Shadowrun universe. Shadowrun, Fourth Edition 20th Anniversary Core Rulebook is fully compatible with all Shadowrun, Fourth Edition books.

Hard Cover, Page Count 376, Retail Price $51.95

$41.55 (You Save $10.40)

Shadowrun 4th Edition Seattle 2072Shadowrun 4th Edition Seattle 2072

It’s a screwed up city. Isolated from the rest of the UCAS, it’s haven for criminals—smugglers, syndicates, gangers. Legal criminals, too—megacorporations, governments, politicians.

As beautiful as she is dysfunctional, Seattle is urban sprawl amid rolling hills and forests nestled up to man-made wonders next door to natural and man-made disasters. Whether you’re a native or not, Seattle will draw you in like no other.

You can run for a lifetime and never leave Seattle, but some say you can’t run for a lifetime without entering.

Retail Price $51.95

$41.55 (You Save $10.40)

Shadowrun 4th Edition Dusk, Dawn of the ArtifactsShadowrun 4th Edition
Dusk, Dawn of the Artifacts

The Adventure Begins...

Dusk is the first in a series of interlinked adventures that will take the runners to the far corners of the globe on a quest to recover priceless artifacts. Exactly who wants these artifacts, and why, are questions the runners will have to discover for themselves…

Soft Cover, Page Count 56, Retail Price $16.95

$13.55 (You Save $3.40)

Classic Battletech Record Sheets: 3039Classic Battletech
Record Sheets: 3039

Includes more vehicle movement and combat rules, fleshing out the Vehicle and Infantry QSR rules from the Introductory Rulebook (contained in the Introductory Box Set) for more combined-arms action and fun.

Retail Price $12.50

$10.00 (You Save $2.50)

 

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