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Catalyst Game Labs
Battletech | Shadowrun | Eclipse
Phase
Battletech Hexpack Cities and Roads
HexPack: Cities and Roads is a flexible
map system aid for the BattleTech game system. Designed for use in conjunction
with other pre-printed mapsheets (such as those from the Introductory Box Set), the systems
flexibility allows for easy modifications to existing mapsheets, increasing the enjoyment
of a given scenario as players quickly change the terrain to bring new excitement to each
game they play! A booklet contains two ready-to-play scenarios, which include expanded
play options such as clearing woods, buildings and additional weather conditions.
Retail Price $27.95
$22.35 (You Save $5.60)
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Shadowrun 4th Edition Spy Games
Spy Games brings Shadowrun players
to the espionage-filled city of Denver, where secrets are bought and sold, and sometimes
the price is paid in blood. Accessing these secrets may mean using cutting-edge
surveillance gear or powerful magic, or it could mean turning back the clock and breaking
out low-tech cloak-and-dagger approaches that the techheads of the world would never
expect. Spy Games provides the setting information, gear statistics, and
game rules players need to dive into Sixth World spycraft.
Retail Price $32.95
$26.35 (You Save $6.60)
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Battletech
House Liao
Long live the Confederation!
Assailed for centuries by enemies on every side, House
Liaos Capellan Confederation faced its own oblivion time and again. Now, nearly
forty years since the realm teetered on the very brink of collapse, the Confederation has
returned, reclaiming the pride and unity lost when the armies of Steiner and Davion rolled
across their worlds to shatter them. Led by the crafty and charismatic Sun-Tzu Liao, and
embracing the spirit of Xin ShengrebirthHouse Liao once again has become a
political and military power to be reckoned with, defying those who would see them fail,
and deadly to all who oppose them.
Retail Price $38.95
$31.15 (You Save $7.80)
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Shadowrun 4th Edition
Fistful of Credsticks
Fame, Fortune, and Felonies
Nothings as simple as it seemsany runner
knows that. So what seems like a simple job guarding some precious cargo on the set of a
trideo shoot is bound to get complicated. And it doesbut are you ready to travel the
full length the long, twisted road ahead?
A Fistful of Credsticks begins a new series of adventures
centered on the machinations of the Horizon Corporation. Runners will learn more about the
dark side of Horizon, leading to future developments that could change the shape of the
entire corporation. Runners that see this adventure to the finish will encounter trideo
makers, music celebrities, showbiz leeches, some gang members bent on fame, and a very
peculiar corporate experiment
Retail Price $16.95
$13.55 (You Save $3.40)
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Shadowrun
4th Edition
Attitude
Eat 'Em Up, Spit 'Em Out!
They can have their offices, their paychecks, their 2.2
kids and their robot-trimmed lawns. Screw em. They trudge through life, doing what
other people tell them to do, never having an original thought, burying themselves so deep
down inside they might never come out.
Youre not them. The worlds not giving you
anything, so youre going to take what you can get. Youre on the streets, on
your own. Maybe youre helping an orxploitation band shoot to the top, maybe
youre climbing up the street brawl ladder, or maybe youre getting famous just
for being you. Whatever you do, youll do it your way, because dying always beats
selling out.
Retail Price $31.95
$25.55 (You Save $6.40)
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Battletech
Technical Readout 3058
In the 3050s, the discoveries of long-buried Star League
records led to a plethora of new cutting-edge BattleMech and vehicle designs by the end of
that decade, resurrected from the blueprints of design firms centuries old and thought
lost to antiquity. Ten years later, these designs have moved from novelty to workhorse, as
the Inner Sphere once more finds itself at war!
Fully updated to circa 3070, BattleTech Technical
Readout: 3058 Upgrade launches these designs into the Jihad time frame, including
notable MechWarriors/crews, as well as new variants. Additionally, a battle armor section
has been included, providing full BattleTech stats, and updating the histories
for these twenty venerable designs
Retail Price $32.95
$26.35 (You Save $6.60)
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Battletech
Introductory Box Set

Strap yourself into the ultimate suit of armor: the
BattleMech. Thirty feet tall and weighing up to a hundred tons, this humanoid engine of
destruction is a walking arsenal with enough firepower to level a city block. The BattleTech
game system takes you into the world of the 31st Century, where war has become a way of
life. You are a MechWarrior. You are in command of the most powerful machine on the
battlefield, and hold the fate of empires in your hand!
Retail Price $54.95
$44.95 (You Save $11.00)
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Battletech Record Sheets 3050 Upgrade
Record Sheets: 3050 Upgrade contains more than
85 pre-printed Mech record sheets that will have players firing autocannons,
missiles and PPCs at each other in no time. More than a dozen vehicle sheets bring the
excitement of combined-arms game play to any table top. Two ready-to-play scenarios focus
on the highlights of this volume, while an extensive Rules Addendum introduces fire and
artillery, providing a sneak peak of all the advanced rules options provided in Tactical
Operations.
Retail Price $11.95
$9.55 (You Save $2.40)
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Shadowrun
4th Edition
Darkest Hour Dawn of the Artifacts
Darkest Hour is the third chapter of the Dawn
of the Artifacts storyline. This continuing storyline explores the secret history of Shadowrun,
and offers clues to the true mastermind behind the hunt for the artifacts
Retail Price $15.95
$12.75 (You Save $3.20)
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Battletech
Era Report 3052
Era Report: 3052 describes the state of the
Inner Sphere and the Clans at a pivotal period in BattleTech history: the early
years of the Clan Invasion. Presented as a general overview of the period, rather than a
focused report on a single conflict, this book includes descriptions of every major Inner
Sphere and Clan faction. Notable personalities, military forces, and an overview of the
technological capabilities of the Inner Sphere and Clan powers of this critical era in
history are also provided, along with special advanced-level rules for campaigns set in
this era, whether played using the Total Warfare core rules or those found in A
Time of War: The BattleTech RPG.
Retail Price $25.95
$20.75 (You Save $5.20)
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Shadowrun
4th Edition War!
The diplomats have failed. The tensions have
only grown worse. Each side has pushed the other too far, so theres nothing left to
do but fight. At the border of Aztlan and Amazonia, war has broken out. The streets of
Bogotá are being pummeled, mercenaries are being hired and killed in approximately equal
numbers, and blood is being spilled in dark rooms to give strength to mages on the
battlefield. Most importantly, runners are being hired by the score.
Retail Price $31.95
$25.55 (You Save $6.40)
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Classic
Battletech A Time of War
Honor. Greed. Betrayal.
It is the 31st century. Mankind has spread to the stars
and spawned titanic stellar empires, each controlling hundreds of worlds across a thousand
light years and beyond. Yet the sins of man have followed him from the cradle of humanity.
Choose your life in the universe: a MechWarrior piloting
the thirty-foot-tall BattleMechs that turn the tide of any battle; a spy deep behind enemy
lines discovering critical secrets; a merchant carrying critical supplies; a scientist
unleashing the latest cutting edge technologies?
How will you
become a legend?
Retail Price $59.95
$47.95 (You Save $12.00)
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Battletech
Jihad Hot Spots: Terra
For more than ten years, the Word of Blakes Jihad
has engulfed the states of the Inner Sphere and the invading Clans in chaos and fire.
Reeling from attacks on all fronts, realms have fought one another while the Words
masters built a powerful Protectorate around humanitys home: Terra. But with the
rise of a resourceful rebel leader, Devlin Stone, the collective might of the Great Houses
and rival Clans have united for an all-out assault against the Protectorateone that
can only end when humanitys home is free once again!
Retail Price $35.95
$28.75 (You Save $7.20)
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Battletech
Record Sheets 3085
Record Sheets: 3085 contains 71 pre-printed
Mech record sheets that will have players firing autocannons, missiles and PPCs at
each other in no time. More than twenty vehicle and conventional infantry sheets bring the
excitement of combined-arms game play to any table top. Two ready-to-play scenarios focus
on the highlights of this volume, while an extensive Rules Addendum section provides a
sneak peak of all the advanced rules options provided in Tactical Operations.
Finally, Land-Air BattleMech Quick-Start Rules allow players to instantly field the three
record sheets for these unique, Star League-era units.
Retail Price $11.95
$9.55 (You Save $2.40)
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Battletech
Technical Readout 3085
BattleTech Technical Readout: 3085 gives a
detailed look at the machines introduced during the waning days of the Jihad and into the
founding days of Devlin Stones Republic of the Sphere. This book includes the latest
Mechs, battle armor, aerospace and vehicles as well as new late-Jihad support
vehicles. In addition, this sourcebook heralds the long-awaited update of Technical
Readout: Project Phoenix, featuring brand-new art and additional variants.
Conventional infantry make their Technical Readout debut with fifty-six individual
infantry formations from classic foot infantry to xeno-planetary soldiers. And finally,
after more than twenty years of silence, Land-Air BattleMechs explode back into a
Technical Readout with a look at the original four LAMs and their Star League history.
Retail Price $47.95
$38.95 (You Save $9.00)
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Shadowrun 4th Edition
Sixth World Almanac
The Sixth World Almanac is the ultimate
compendium of Sixth World energy, history, and geography. With the most detailed timeline
in Shadowruns history and write-ups of nearly forty major nations, this
book immerses players and gamemasters in the Sixth World deeper than they have ever been.
Retail Price $53.95
$43.15 (You Save $10.80)
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Eclipse Phase Gamemaster Pack
This four-panel landscape gamemaster screen is
made of sturdy cardboard stock and features all of the tables an Eclipse Phase gamemaster
needs in one place for handy reference. The booklet features a complete starting adventure
where a group of Firewall agents investigate a missing comrade.
Retail Price $29.95
$23.95 (You Save $6.00)
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Eclipse
Phase Sunward
Sunward details the inner regions of the solar
system, from habitats in the solar corona to transhumanity's largest population centers on
Mars. Stations and plot seeds are provided for each of the inner worlds and the factions
that occupy them. Background and information on the Planetary Consortium, the most
powerful political and economic force in the solar system, is also provided.
Retail Price $47.95
$38.35 (You Save $9.60)
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Battletech Hexpack Lakes and Rivers
HexPack: Lakes and Rivers is a flexible
map system aid for the BattleTech game system. Designed for use in conjunction
with other pre-printed mapsheets (such as those from the Introductory Box Set),
the systems flexibility allows for easy modifications to existing mapsheets,
increasing the enjoyment of a given scenario as players quickly change the terrain to
bring new excitement to each game they play! A booklet contains two ready-to-play
scenarios, which include expanded play options.
Retail Price $29.95
$23.95 (You Save $6.00)
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Shadowrun
4th Edition Corporate Guide
The megacorporations at the heart of the Sixth World have
long reach and an almost infinite number of tentacles, meaning they have many, many ways
to shape the life of everyone on the planet, even runners. This much-requested product
brings players up-to-date on the status of the AAA corps, helping them understand what the
movers and shakers have been up to and what they'll be doing next.
Retail Price $35.95
$28.75 (You Save $7.20)
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Shadowrun
4th Edition
Midnight, Dawn of the Artifacts
The Adventure Begins...
Sixth World scholars have long hypothesized the cyclical
nature of magic. For years corporations, collectors and other factions have spent fortunes
hunting down surviving relics of this mythical age. The shadows whisper of lost lore and a
secret history to the world. A privileged few have come into possession of ancient items
of great power and mysterious purpose, artifacts from before recorded history. Now
its your turn
Soft Cover, Page Count 56, Retail Price $16.95
$13.55 (You Save $3.40)
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Shadowrun
4th Edition Vice
Illegal is a strong word.
Vice is a sourcebook for Shadowrun, Fourth
Edition. It provides a detailed look at all levels of organized crime, from the major
transnational syndicateslike the Yakuza, the Triads, and the Mafiato the
smallest street gangs and specialist organizations. History, personality, and membership
of these groups are provided along with suggestions on how best to use them as key players
in a Shadowrun campaign. The crimes they commit, the metahumans they recruit, the law
enforcement they oppose, and the shadowruns they sponsor are all in here. Whether your
team of runners works in concert with the criminal underworld or tries to oppose it, Vice
will offer new insights and options to your campaign.
Retail Price $33.95
$27.15 (You Save $6.80)
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Shadowrun
4th Edition Running Wild
Go Wild!
Running Wild is a sourcebook for Shadowrun, Fourth
Edition. It presents a detailed overview of the animals, spirits, and other
non-metahuman entities that dwell in the Sixth World: from mundane animals that have
survived the incursions of mankind, to paranormals that have Awakened, to emergent animals
that have found their own ways to embrace the Matrix, to the spirits and feral AIs that
may not even acknowledge metahumanity. Game rules and mechanics are provided for these
beings and their unusual abilities, but so are rules for characters to interact with, to
augment, and to train the critters presented. Every living being is constantly in search
of its ecological niche, Running Wild can make a campaign home to hundreds of them.
Retail Price $33.95
$27.15 (You Save $6.80)
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Battletech Handbook Major Periphery States
THE FRONTIERS OF KNOWN SPACE
Handbook: Major Periphery States
collates the essential history, politics and culture of the Major Periphery States into a
single volume. More than a mere sourcebook, Handbook: Major Periphery States
provides rules for both BattleTech and A Time of
War: The BattleTech RPG game play, including new support vehicles, creatures
and more!
Retail Price $41.95
$33.55 (You Save $8.40)
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Battletech
Masters and Minions
The StarCorps Dossiers
Rulers of the Universe
Masters and Minions: The StarCorps Dossiers
is a sourcebook from the perspective of StarCorps Industries, compiled from dozens of
sources by an army of administrators, all with an eye towards furthering StarCorps markets
and interest. Masters and Minions is a complete whos-who of the BattleTech
universe, with well over a hundred personalities detailed. Short overviews of all the
major and most minor factions of the Inner Sphere are also included, briefly covering such
details as their most notable factories, planets and military forces.
Retail Price $51.95
$41.55 (You Save $10.40)
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Eclipse
Phase Core Rulebook
Eclipse Phase is a pen & paper roleplaying game of
post-apocalyptic transhuman conspiracy and horror.
An "eclipse phase" is the period between when a
cell is infected by a virus and when the virus appears within the cell and transforms it.
During this period, the cell does not appear to be infected, but it is.
Players take part in a cross-faction secret network
dubbed Firewall that is dedicated to counteracting "existential risks"
threats to the existence of transhumanity, whether they be biowar plagues,
self-replicating nanoswarms, nuclear proliferation, terrorists with WMDs, net-breaking
computer attacks, rogue AIs, alien encounters, or anything else that could drive an
already decimated transhumanity to extinction.
Retail Price $57.95
$46.35 (You Save $11.60)
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Shadowrun 4th Edition
20th Anniversary Core Rulebook
The year is 2072. Magic has
returned and creatures of myth and legend walk among us as megacorps bleed the world dry.
Youre a shadowrunnera deniable asset, a corporate pawnusing
bleeding-edge science and magic to make your meat body and mind better-than-flesh. Stay on
the edge, and you may survive another run on the mean sprawl streets. Shadowrun, Fourth
Edition offers a completely new rules system that is simple, integrated, and
accessible. The state-of-the-art has also been advanced, introducing a new level of
augmented reality, new gear, and new magical discoveries. This full-color rulebook
contains all the rules gamemasters and players need to create characters and ongoing
adventures set in the popular Shadowrun universe. Shadowrun, Fourth Edition 20th
Anniversary Core Rulebook is fully compatible with all Shadowrun, Fourth Edition
books.
Hard Cover, Page Count 376, Retail Price $51.95
$41.55 (You Save $10.40)
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Shadowrun
4th Edition Seattle 2072
Its a screwed up city. Isolated from the rest of
the UCAS, its haven for criminalssmugglers,
syndicates, gangers. Legal criminals, toomegacorporations, governments, politicians.
As beautiful as she is dysfunctional, Seattle is urban
sprawl amid rolling hills and forests nestled up to man-made wonders next door to
natural and man-made disasters. Whether youre a native or not, Seattle will
draw you in like no other.
You can run for a lifetime and never leave Seattle, but
some say you cant run for a lifetime without entering.
Retail Price $51.95
$41.55 (You Save $10.40)
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Shadowrun
4th Edition
Dusk, Dawn of the Artifacts
The Adventure Begins...
Dusk is the first in a series of interlinked
adventures that will take the runners to the far corners of the globe on a quest to
recover priceless artifacts. Exactly who wants these artifacts, and why, are questions the
runners will have to discover for themselves
Soft Cover, Page Count 56, Retail Price $16.95
$13.55 (You Save $3.40)
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Classic Battletech
Record Sheets: 3039
Includes more vehicle movement and combat rules, fleshing
out the Vehicle and Infantry QSR rules from the Introductory Rulebook (contained in the Introductory
Box Set) for more combined-arms action and fun.
Retail Price $12.50
$10.00 (You Save $2.50)
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