Gurps Fourth Edition Mysteries
A dead body, no witnesses, and a room full of suspects with
perfect alibis - can you find the killer and bring him to justice? Learn the secrets of
mystery fiction and what will, and will not, work in an RPG mystery. Learn how to be a
better investigator. Learn the problems you are likely to encounter in a low-tech, magic,
super-tech, or horror mystery.
GURPS Mysteries covers:
- Creating mysteries as stand-alone adventures, as part of an
existing campaign, or as a campaign in their own right, with specific discussions of the
low-tech, modern-tech, future, magic, and horror settings.
- Setting the crime scene, including detailed forensic
information on causes of death, investigation methods, and a forensic timeline.
- Creating interesting villains, including matching
disadvantages to motives and means of carrying out a crime.
- A template-based character generation system for iconic
investigators, including the genius detective, the hardboiled shamus, police detectives,
investigating magicians, even "that darn kid."
- Sample detective and investigative agencies to hire or
bedevil characters.
- Expanded rules for questioning and interacting with NPCs.
GURPS Mysteries is designed both for the GM
who wants to create and run mystery adventures and for players who want to create and
portray more effective investigators in any setting.
Retail Price $22.95
$18.95 (You Save $4.00)
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